In our quest to make How I Roll a better game with a great, reusable engine, Isaac and I spend a lot of time researching software engineering tools and practices. Not so long ago, we heard about a new programming language called Dart. There's a lot I could say about it, but I also don't want to bore everyone with my technical programmer ranting. 🗣😜 For now I'll just say that Dart is easy to learn and amazingly powerful, and that we're hoping to leverage that power in our game engine very soon. ⚡️
I just added all the new testers who signed up at the Playcrafting event. Look for an email from TestFlight, and that will have the instructions to install How I Roll. Isaac and I hope you enjoy the game!
A friendly reminder to everyone who's already signed up: please open the TestFlight app occasionally to make sure that you're running the latest version of the game. ✈️ Unfortunately, TestFlight apps don't update automatically, even if the rest of the apps on your iPhone do. Thank you! And thanks for testing! 😀
We met a bunch of very cool gamers last night at the Playcrafting event, but Isaac and I also saw a lot of familiar faces. At a previous expo, we'd met the team of two designers that now make up Clade Design. They stopped by our table with tons of great feedback on How I Roll, and they mentioned that they had an iOS game of their own in development. Well--this time around, the game is ready! And wow, it is delightful!
It's a simple puzzle game that, naturally, is lots of fun. But it really shines when it comes to its clean design and polished animations. And the soundtrack: divine. If you're looking for an example of a well-executed puzzle game, be sure to give BentoBlox a try. I downloaded it as soon as I got home!
Isaac and I are charging up our test iPhones and getting the rest of our gear ready to demo How I Roll at Playcrafting's Spring Play expo tonight. If you're in the Bay Area, get your ticket and come on over to Google's SF office at 345 Spear Street. The event starts at 6:00. Hope to see you there!
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